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Sword Of Rome: Conquest Of Italy, 362-272 Bc box art
Rich game profile

Sword Of Rome: Conquest Of Italy, 362-272 Bc

"The Sword of Rome" is the latest in GMT’s acclaimed line of card-driven board wargames. It uses the popular base system invented by Mark Herman and featured in Ted Raicer’s Paths of Glory. This time, event cards and point-to-point maneuver enable up to four players to recreate t...

Players

2-5

Time

?-?

Age

12+

Weight

3.33

Rating

7.32

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct and strategic confrontation, with frequent interaction between players. However, there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct and strategic confrontation, with frequent interaction between players. However, there is limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with its gameboard and expansions, allowing for different experiences each time it is played. It also provides deep strategic possibilities and adapts well to different player counts. While it may not be the easiest game to learn, it offers a rewarding and replayable experience.

Luck profile

The final luck score for Sword of Rome: Conquest of Italy, 362-272 BC is 7 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"The Sword of Rome" is the latest in GMT’s acclaimed line of card-driven board wargames. It uses the popular base system invented by Mark Herman and featured in Ted Raicer’s Paths of Glory. This time, event cards and point-to-point maneuver enable up to four players to recreate the vicious struggles among the peoples of Italy and Sicily in 4th and 3rd Centuries BC. Who will dominate the western Mediterranean–and with it earn the right to vie for control of the known world? The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards. The interplay of each power’s special strengths, of the strategy decks’ 152 event cards, and of up to four players’ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered. Expanded by: Sword of Rome: 5th Player Expansion Sword of Rome: Deluxe Map Sword of Rome Mounted Map

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Editions

Versions and regional releases

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Credits

People and publishers

Designers

1
Wray Ferrell

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

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