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Successors (third Edition) box art
2008 Ranked #1,766

Successors (third Edition)

Historical strategy game where Macedonian generals compete for Alexander's empire after his death. Armies, politics, and shifting alliances decide who rises, so every campaign can secure a kingdom or create a new rival.

Wargames Ancient Wargame Area Majority / Influence Campaign / Battle Card Driven

Players

2-4

Play time

90-300 min

Age

12+

Complexity

3.32/5

Rating

7.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had given up on succession and began to carve out their own kingdoms. Successors III is a four-player game based on those wars. Successors was first published in 1997 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Successors III builds on the foundation of the Successors II rules set plus expansion cards that appeared in the Boardgamer. Minor refinements have been made to make the game easier to play and increase enjoyment. The map is very similar to the original with some minor changes around Macedonia. Counters have the same excellent artwork for the generals and new GMT artwork for the combat units and control markers. The Tyche cards have received the most changes—nearly every card has had some minor modifications and a few new cards have been added. In addition to the changes, the rules have been cleaned up and improved. Years of questions and answers on Consimworld have been used to clarify the rules. The rules also include hints on strategy from a number of long-time Successors players, and an extended example of play.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
90–300 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

3
Richard H. Berg John B. Firer Mark Simonitch

Artists

4
Jean André Castaigne Rodger B. MacGowan Kurt Miller Patrick O'Brien

Publishers

1
GMT Games