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Successors (third Edition) box art
Rich game profile

Successors (third Edition)

When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had gi...

Players

2-4

Time

90-300

Age

12+

Weight

3.32

Rating

7.54

Should this hit the table?

Quick read before the metadata.

Successors (Third Edition) has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

Successors (Third Edition) has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Successors (Third Edition) offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction is moderate, and the game scales well with different player counts. While it may not be the easiest game to learn, it still provides a good balance between easiness and depth. Overall, it has a strong replayability score of 8.01 out of 10.

Luck profile

Successors (Third Edition) has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making luck play a minor role in the game. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. The final luck score for Successors (Third Edition) is 7.67, indicating a game that relies more on player decisions and strategy rather than luck.

Overview

What ABG knows about this game

When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had given up on succession and began to carve out their own kingdoms. Successors III is a four-player game based on those wars. Successors was first published in 1997 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Successors III builds on the foundation of the Successors II rules set plus expansion cards that appeared in the Boardgamer. Minor refinements have been made to make the game easier to play and increase enjoyment. The map is very similar to the original with some minor changes around Macedonia. Counters have the same excellent artwork for the generals and new GMT artwork for the combat units and control markers. The Tyche cards have received the most changes—nearly every card has had some minor modifications and a few new cards have been added. In addition to the changes, the rules have been cleaned up and improved. Years of questions and answers on Consimworld have been used to clarify the rules. The rules also include hints on strategy from a number of long-time Successors players, and an extended example of play.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

3
Richard H. Berg John B. Firer Mark Simonitch

Artists

4
Jean André Castaigne Rodger B. MacGowan Kurt Miller Patrick O'Brien

Publishers

1
GMT Games

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