allboardgames.com
Hannibal Barkas box art
2007 Ranked #11,215

Hannibal Barkas

This card-driven strategy game has Rome and Carthage command armies, diplomacy, and economies during the Second Punic War. Each card can fund actions, trigger events, or interrupt plans, creating constant strategic tradeoffs.

Wargames Ancient Economic Campaign / Battle Card Driven Dice Rolling

Players

2-5

Play time

Not listed

Age

12+

Complexity

3.1/5

Rating

7.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players participate in the Second Punic War as either Carthage or Rome. Mechanics are based on a card driven system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players participate in the Second Punic War as either Carthage or Rome. Mechanics are based on a card driven system. Hannibal Barkas contains military, political and economic elements that emulate ruling an ancient nation. Official release date of the game in Poland is October 2007. Initially, the game will be available only in a Polish version. Game mechanic is card driven - each card can be played in four ways: .as Talents of gold .as Initiative Points (those are needed for army activation, politics and other actions) .as Global events .as interrupt effects played at any time. The game was designed as a dynamic, decision-dependent, exciting strategy. Main features: - Great playability - Simplicity of rules, and yet with many strategic options - Variety of cards that can be played in different ways Aside from commanding armies, there are other aspects of the game that shouldn't be neglected. Minor nations such as Syracusae, Macedonia, Massilia or Numidia can become allies, and strengthen Rome or Carthage with additional cards, gold and armies. Another important aspect of the game is economy. Gold is needed for recruitment of new armies, keeping existing ones in play, diplomacy, and taking opportunities that cards present. Box contents: - rulebook - board - 280 cards (events, cities and leaders) for 6 nations. Each nation has its own deck. - 400 tokens - 5 dice

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
180 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Robert ?ak

Artists

1
Piotr Nowojewski

Publishers

1
Leonardo Games

Linked items

No published linked games yet.