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Maniacal box art
2019 Ranked #8,523

Maniacal

A strategy game has aspiring supervillains build secret bases, recruit henchmen, and complete contracts for infamy. Distant missions consume time, so each villain must balance ambitious schemes against the cost of reaching them.

Comic Book / Strip Action Points Open Drafting Theme: Villainy

Players

2-5

Play time

60-120 min

Age

8+

Complexity

2.58/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most infamous in the world. Choose from one of five villains, each with unique abilities and weaknesses.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most infamous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit a unique crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books will remember you as the best of the worst!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–120 min
Age
8+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Hassan Lopez

Artists

1
Rob Guillory

Publishers

1
Eagle-Gryphon Games

Linked items

No published linked games yet.