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Spartacus: Crisis In The Roman Republic 80-71 B.c. box art

Spartacus: Crisis In The Roman Republic 80-71 B.c.

Players

2

Time

?-?

Age

12+

Weight

3.23

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation in the game.

Replay value

The game has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions further enhances the replay value. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

The final luck score for Spartacus: Crisis in the Roman Republic 80-71 B.C. is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the Publisher's website: "Spartacus" is a two player, card-driven, point-to-point wargame simulation pitting a loose coalition of forces under Sertorius against the Roman Republic as restructured under Sulla and his lieutenants. As the Sertorian coalition, your objective is to force the Republic into collapse in order to rebuild it as it was before the Sullans changed the constitution. This is done through putting pressure on the Republic by territorial conquests, by exacerbating the tensions in the Republic, forcing it to utilize the services of new, potential Sullas to counter your armies in the field, or by taking Rome itself! As the Republic, you must defeat and neutralize Sertorius quickly, before he can conclude an alliance with Mithradates VI and cause a two-front war. However, the levying of too many troops to fight the enemy coupled with the utilization of ambitious generals can bring on the very circumstances you are trying to avoid, collapse of the Republic. In addition, care must be taken with Italy itself because in the background, civil war looms in the guise of Lepidus, and even worse, a slave revolt under the able gladiator-leader, Spartacus. Both sides can battle their adversaries using conventional forces, conduct guerrilla and pacification operations with the intention of denying your opponent control of strategic spaces and provinces, and attempt to hasten or delay the political collapse of the Republic. The central mechanism that influences all actions in the simulation is the Republican Crisis Track, which monitors the level of crisis in the Republic. All actions on the battlefield, the state of the empire, the strain of recruiting legions and utilizing ambitious generals, and the use of power politics, are ultimately reflected on the Crisis Track. The Sertorians hope to move the track towards heightened crisis while the Republic hopes to keep it well away from a political collapse. In the end, if the Republic manages to avoid collapse, it can still lose by having a strong, Sertorian presence on the board. Spartacus requires the player to successfully exercise many facets of military-political acumen in order to defeat his opponent while preserving the most precious asset of all, survival.

Editions

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Credits

Designers

1
John B. Firer

Artists

1
Mark Mahaffey

Publishers

2
Compass Games Phalanx Games Deutschland

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