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Barbarians At The Gates: The Decline And Fall Of The Western Roman Empire 337 - 476 box art
2022 Ranked #10,694

Barbarians At The Gates: The Decline And Fall Of The Western Roman Empire 337 - 476

A card-driven wargame has Romans defend a weakening empire while barbarians invade, raid, settle, and usurp power. Road networks aid legions, but constant migrations and rival leaders force a struggle for Western Europe future.

Wargames Ancient Wargame Campaign / Battle Card Driven Point to Point Movement

Players

2

Play time

120-300 min

Age

?+

Complexity

3.3/5

Rating

7.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 - 476, is a card-driven game for two players set during the final century of the Western Roman Empire.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 - 476, is a card-driven game for two players set during the final century of the Western Roman Empire. The Roman player commands the Roman legions loyal to the failing central authority and those Germanic peoples who have settled peacefully inside the Roman Empire, while the Barbarian player leads Usurper Emperors, and controls the migrations of the savage Germanic peoples, who are the Barbarians at the Gates. The game is played on a point-to-point map of the Western Roman Empire, divided into 11 diocese (administrative districts) such as Gallia Belgica, Caledonia or Italia Suburbicaria, each composed of spaces such as Roma, Massilia or Nova Carthago. These spaces are connected to each other through the network of Roman roads, rougher connections (mostly in uncivilized territory) or river connections (mostly the Donau and the Rhine). Players take turns playing cards in order to activate Generals (Loyalist Roman generals such as Aetius, Usurper Emperors like Magnentius, and Barbarian leaders such as Atilla or Alaric) for movement and/or sieges, bring new Barbarian invasions into play, recruit new Legions, lead barbarian bands in raids across the border into the Roman interior, settle formerly hostile tribes on Roman soil, or even successfully usurp the Imperial Throne from its previous occupant! As leaders move, they will encounter enemy armies and battle, earning eternal glory or an unrecognized grave. Barbarian tribes will probe the fortified border for weaknesses, while the outnumbered Legions have to use interior lines (and the excellent Roman road network) to face each threat to the unfortified Italian, Iberian and Gallic diocese. From the days of Valentinian I and the first Vandal and Frankish migrations through Theodosius I and the Gothic invasions to Attila and the Huns, Barbarians at the Gates will allow players to vie for the future of Western Europe. Will enough of Roman civilization remain to eventually spark a Renaissance, or will Europe remain forever in the Dark Ages? —description from the designer

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
120–300 min
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Kris Van Beurden

Artists

1
Shayne Logan

Publishers

1
Compass Games

Linked items

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