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Bigfoot
5.48Use clues and contradictions to deduce hidden information.
Eye Sea
5.49Make decisions quickly while the game unfolds in real time.
Little Dead Riding Hood
5.48Build routes and networks to connect locations efficiently.
Kill Shakespeare
5.60Commit presence to key areas and fight for influence where it matters.
Battle Gnomes
8.28Build a deck or pool that turns small actions into stronger combos.
Lucha Jefe
5.64Bluff, read opponents, and time reveals around hidden information.
Arkana Mi?o?ci
5.66Draft from shared options to assemble a plan over successive turns.
Goblin Uprising
9.18Draft from shared options to assemble a plan over successive turns.
Professor Pugnacious
5.68Build a deck or pool that turns small actions into stronger combos.
Truths Too Terrible
5.94Use clues and contradictions to deduce hidden information.
Fortresses & Clans
6.16Draft from shared options to assemble a plan over successive turns.
Werner: Volle Socke
5.46Draft from shared options to assemble a plan over successive turns.
Deuce
5.42Spot patterns quickly and react before opponents do.
Bayon
5.52Remember hidden information and use recall to make better choices.
Lost In Jurassica
5.54Solve a self-contained solo challenge against the game system.
Lost In Straya
5.47Play suited cards to win tricks and manage timing.
Japanese: The Game
5.54Draft from shared options to assemble a plan over successive turns.
Vaults
5.68Spend limited actions each turn to balance movement, setup, and scoring.
Butim
5.41Draft from shared options to assemble a plan over successive turns.
Take A Gamble
5.52Bluff, read opponents, and time reveals around hidden information.
Worker Placement
5.43Place workers to claim actions and turn resources into plans.
Samurai Jack: Back To The Past
5.88Coordinate with teammates to solve the game's shared challenge.
Sea Kings
5.44Commit presence to key areas and fight for influence where it matters.
The Witcher: The Adventure Card Game
5.60Compete for contested options while managing cost and timing.