Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Players
2-4
Time
20-30
Age
12+
Weight
2.33
Rating
5.68
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Vaults has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience for players of different skill levels.
Vaults has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Vaults strikes a good balance between luck and strategy, making it an engaging and enjoyable board game.
Vaults is a fun and easy to learn card game, set in the steampunk world. Two to four players assume the role of the crime lords and compete to become the richest of all. To do so, they need to recruit safe crackers and use their skills to crack vaults. Some vaults are easy straightforward jobs, fit for a small crew, while others are more challenging and demand larger crew equipped with tools. Every crime lord needs to choose who to recruit carefully. Crew bosses and crew members use their various abilities and can change the outcome of the game. The game is based on the Action management mechanic, where almost every move is considered an action. With the right planning and a bit of luck, every action can lead to high rewards. Vault card game includes: 30 Crew member cards – with numerous skills and abilities 8 Crew boss cards – each with their own unique ability 10 Disrupt cards – with multiple choice effects 20 Tool cards – no crew is complete without one 27 Vault cards – with different difficulty and crack outcomes 4 Turn sequence / character summary cards
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