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Bayon box art

Bayon

Players

2-4

Time

?-?

Age

10+

Weight

1.57

Rating

5.52

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Bayon has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Bayon has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Bayon has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players hire explorers who must be sent on expeditions. Each explorer has different abilities, and each expedition has different requirements (the more difficult the expedition, the higher the reward in gold). Often it is necessary to use more than one explorer for an expedition. The first player to win a certain amount of gold wins the game.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Wolfgang Werner

Artists

1
Thomas Hammer

Publishers

1
Adlung-Spiele

Linked items

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