Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Every year the merchant houses in Waard equip a caravan of ships to visit the distant islands of the wizarding world.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Every year the merchant houses in Waard equip a caravan of ships to visit the distant islands of the wizarding world. Traders stop at twelve ports with the hope of acquiring unicorns and phoenixes, pepper and cloves, outlandish weapons, spells and gems — then of course returning home to sell these exotic products for a huge profit. Merchants can't always get what they want in The Golden Sails, though, so they need to be flexible in their plans...