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Butim box art

Butim

Players

2-7

Time

?-?

Age

14+

Weight

1.33

Rating

5.41

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game butim has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Butim has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Butim scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Butim has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Butim is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Butim (Spoil, in portuguese) is a competitive pirate game where players compete with each other for the best equipment, pieces of maps and hidden treasures. It's a party game of luck and strategy where you will cheat, steal, bother and disrupt the lives of your opponents. There is no honor among pirates! There is no elimination, that is, who enters the game stays until the end and everyone has a chance to win. Butim is a card game that tells the story of the Bloody Islands Archipelago. These islands were used by generations of pirates to hide the biggest secrets that sailed the 7 seas. But all the pirates who buried their treasures there, also armed the most terrible traps so that these treasures stay properly protected. It was a beautiful and deadly place. However, as every story has an end, on a beautiful day a mysterious maelstrom opened near the islands and is leaching the islands with all this wealth to the bottom of the ocean. The objective of the game is to remove as many treasures as possible from these islands before they vanish forever. The player who has more wealth at the end of the game is declared the winner. During the game you draw resources and cards, dig the islands (draw island cards) looking for maps and treasures and play special cards. At the end of a round cards are removed from the islands to the maelstrom. The game ends when a number of islands were totally removed.

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Credits

Designers

2
Igor Larsen Soares Ramsés Sohn

Artists

1
Paulo Kielwagen

Publishers

1
Papaya Editora

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