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Werner: Volle Socke box art
1990 Ranked #21,594

Werner: Volle Socke

A motorcycle-building card game has players assemble and upgrade bikes, exchange parts, and sabotage rivals across ten rounds. Each machine scores from horsepower and gear components, and the highest accumulated total wins.

Card Game Open Drafting

Players

2-8

Play time

Not listed

Age

10+

Complexity

1.2/5

Rating

5.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The aim of the game is to build the best motorcycle in 8-10 playing rounds. The higher the HP, the more points the player gets for it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The aim of the game is to build the best motorcycle in 8-10 playing rounds. The higher the HP, the more points the player gets for it. At the beginning each player gets 8-10 cards, depending on the number of players. Turn after turn he can get new cards, but must also put cards into the discard pile. If one player has enough parts to put a motorcycle together, he knocks on the table, if it is his turn. Now all players can draw one more card before phase 2 of the game begins. Successively the players lay out a motorcycle, normally the smallest possible combination. A motorcycle consists of a front wheel, an engine and a rear wheel with the gear change. Then the knocking player begins and plays one of his cards. This can be done in four ways. If possible, one can attach another card to the motorcycle; one may also exchange a card of the owned motorcycle and put the exchanged card on the discard pile. And a player might also put a covered card on the discard pile, if he has no more use for it. Apart from that players can play cards against other players to bug other players, if the target player does not have a defense card. When all cards have been played, players count the points they get for their motorcycles (HP multiplied with the amount of gear shifts(rear tire) and front tire). The HP is entered in a block, and a new round begins. After 10 rounds the player with the highest total score wins.

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Category

1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
60 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Artists

1
Brösel

Publishers

1
ASS Altenburger Spielkarten

Linked items

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