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Spring Fever box art
2011 Ranked #18,478

Spring Fever

This bluffing card game has gardeners claim low cards, plant flowers, avoid snails, and finish with the highest total. Calling a bluff can shift penalties dramatically, so every claim tests both nerve and judgment.

Bluffing Card Game Open Drafting Theme: Flowers

Players

3-6

Play time

Not listed

Age

8+

Complexity

1.2/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Spring is here! Flowers are blooming and everyone is marveling at the majestic spectacle of Nature.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Spring is here! Flowers are blooming and everyone is marveling at the majestic spectacle of Nature. Soon enough, you find yourself digging holes in the ground and planting seeds of every kind. But in the shadow of these stems, hungry snails are waiting, ready to dash towards your precious labor and have their fill of your little paradise. Will you be able to avoid this disaster? In Spring Fever, players are planting flowers in their gardens while trying to avoid the snails that will eat these blooms. The card deck consists of a deck of cards with flowers (valued at 3) and snails (valued -1 to -10). The first player draws four cards, lays what he claims is the lowest valued card face-up in front of him, then passes the cards to the left. The next player can either: • Accept this player's claim, in which case she draws a card to bring the hand back up to four cards, then takes a turn herself, claiming one card, etc. • Or call the previous player's bluff by revealing the three cards she was passed. If the previous player lied, he must take all the snails in the three cards revealed; in addition the doubting player can hand over her largest snail or take a flower card. If the previous player told the truth, the penalties are reversed. In either case, the doubting player will take the next turn by filling her hand to four cards, choosing one card, etc. The game ends when a player can't refill the hand to four cards. This player takes the lowest card remaining, then everyone tallies their points. The player with the highest total wins, with the number of flowers being the tiebreaker, if needed.

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Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–5
Play time
20 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Friedemann Friese

Artists

1
Olivier Fagnère

Publishers

1
Filosofia Éditions

Linked items

No published linked games yet.