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Whales Destroying The World box art

Whales Destroying The World

Players

3-6

Time

10-20

Age

7+

Weight

1

Rating

6.00

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to each other's actions, but there is limited emphasis on cooperation.

Replay value

Whales Destroying the World has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Whales Destroying the World has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.

Overview

Whales Destroying The World is a quick and fun game for three to six whales. Say no more to the plastic bags, it’s time to avenge Moby Dick! In this bluffing game, you are about to wage war with humanity. To do that, you need to build your army first. Players represent whale generals putting together the best team possible. In the end, only one can lead the attack (and win the game). Humans may have no chance against those huge flying and terrifying whales, but they will send their best to protect them — superheroes. In the end, there is always one traitor working hard to stop the attack. Players are taking cards from a common deck and offering them to other players. They can choose to keep them for their own army (collection) or send them back to the player. They do that with a minimum knowledge about the cards, just predicting whether others are bluffing or not. The "whale" player wins by completing a collection of cards with the highest value in front of him. The "superhero" player wins by infiltrating at least one player's army with enough superheroes. -description from designer

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Credits

Designers

2
Jind?ich Pavlásek Petr Vojt?ch

Artists

2
Jakub Mu?ín Jind?ich Pavlásek

Publishers

1
Time Slug Studio

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