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A Fistful Of Dinero box art
2015 Ranked #19,025

A Fistful Of Dinero

This programmed-action Western card game has gunslingers draft moves, grab cash, survive attacks, and be richest or last standing. Thrown cards and positional cover make each saloon showdown a chaotic tactical exchange.

Action / Dexterity American West Open Drafting

Players

3-6

Play time

30-45 min

Age

10+

Complexity

2/5

Rating

5.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The year is 1886 in a small forgettable hovel of a town on the border of nowhere. Several unscrupulous individuals come together for a hand of poker over a pile of cash.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The year is 1886 in a small forgettable hovel of a town on the border of nowhere. Several unscrupulous individuals come together for a hand of poker over a pile of cash. A whispered accusation of chicanery crosses the table and irons are yanked from holsters. The sparse crowd dives for cover and lead arcs towards flesh, the saloon aching for a fresh coat of crimson. A Fistful of Dinero, the first game published by Magic House Games, is a card game for 3-6 players set in the wild west. After a poker game goes terribly wrong, players draw their weapons, make a quick grab for the cash, throw chairs, dive for cover, and do everything they can to be the richest gunslinger — or just the last man standing... At the start of a round, players draft cards and place (program) them in one of three slots. Then in player order, players reveal the first slot and take one of the two available actions. Players can fire their weapons, hide beyond cover, switch weapons, grab money, etc. Players also have the opportunity to "throw" chairs or other items (cards) onto an opponent's player board to do additional damage. The game ends in two ways: If a player takes five points of damage, he's dead and out of the game, with the last man (or woman!) standing winning it all. Alternatively, if the pot of dinero ever runs out, the richest outlaw wins. Highlights Include: -Card Drafting with Conflict -Action Programming -Completely unique cover system based on seating location -Literally throw chairs, tables, knives, tomahawks, and dynamite at your opponents by physically tossing cards -Descriptive wounds with story flair and lasting repercussions -Intense narrative that unfolds organically from actions performed (heavily inspired by the classic Avalon Hill game Gunslinger)

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
30–45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Charlie Theel

Artists

1
Mark Sellmeyer

Publishers

1
Magic House Games

Linked items

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