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Witch Slapped! box art

Witch Slapped!

Players

3-6

Time

15-30

Age

9+

Weight

1

Rating

6.60

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth with frequent interaction, but limited emphasis on cooperation.

Replay value

Witch Slapped! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Witch Slapped! has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Witch Slapped! strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

Description from the publisher: In Witch Slapped, you are an evil witch looking to set up your gingerbread house in a dark forest and start gobbling up local children. Upon arrival, you discover some other witches have had the same idea. Now it is time to throw down and do a little magic to claim the forest as your own. If those other witches won't leave, they are going to get witch slapped! Each player chooses a witch and is given nine lives. Next they are dealt five spell cards for their hand and one spell card face down. The dealer is the witch with the lowest life. Once the dealer says go the round begins! The round is played over three phases. 1) Super Fast Set Collection - the witches are trying to collect a set of matching spell cards via Super Fast card drafting (not kidding about the Super Fast, if you aren't fast you might as well witch slap yourself....) 2) Slapping - once the witch has collected a set of cards they "Slap" the card in the middle of the table that matches the number they have collected (first witch to slap must have 4 or 5 collected). 3) Spell Casting- this is done simultaneously. The witches reveal the spell they are attempting to cast based on the collected spell cards and card they slapped. If the numbers match it successes, if it doesn't, the spell backfired just witch slapped themselves! Most spells take life away from other witches, but some protect the witch. Once you lose your life you are eliminated from the forest and shamed by the other witches! The winner is the witch that is the last witch standing!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
John Harris (I) William Sininger

Artists

2
Jody Henning John Sauer

Publishers

1
Prolific Games

Linked items

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