Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You seek to be elected to the head of Portyl, a medieval city composed of different guilds more or less powerful that will have to be converted to your cause in order to recover their voices. The election takes place in three rounds, with a count of votes in each round.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Score-and-Reset Game
Score repeated rounds or hands, then reset the play state and continue.
Read the full game description
You seek to be elected to the head of Portyl, a medieval city composed of different guilds more or less powerful that will have to be converted to your cause in order to recover their voices. The election takes place in three rounds, with a count of votes in each round. At the end of the third round, the player having recovered the most votes will be appointed to the head of the city and will win the game.