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Guildes box art

Guildes

Players

2-6

Time

20-35

Age

10+

Weight

1.25

Rating

6.15

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Guildes has a high replayability score due to its strong variability in gameboard, expansions available, and strategic depth. The game also scales well with different player counts and offers a moderate level of easiness to learn.

Luck profile

The final luck score for Guildes is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it an engaging and dynamic experience.

Overview

You seek to be elected to the head of Portyl, a medieval city composed of different guilds more or less powerful that will have to be converted to your cause in order to recover their voices. The election takes place in three rounds, with a count of votes in each round. At the end of the third round, the player having recovered the most votes will be appointed to the head of the city and will win the game.

Editions

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Credits

Designers

1
Frédéric Bizet

Artists

1
Romain Gaschet

Publishers

1
Bad Taste Games

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