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Strange Vending Machine box art

Strange Vending Machine

Players

3-6

Time

20-30

Age

8+

Weight

2

Rating

6.12

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Strange Vending Machine has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in this game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Strange Vending Machine is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Numerous vending machines are placed at a busy corner of the city. When pedestrians put coins into these machines, surprises await them as they open the packages. Strange Vending Machine is a fast-paced and light family game. Players choose which vending machines to buy food from in order to score points. If a player has no cash in hand, they can shake money out from a vending machine, so watch carefully and observe which vending machines have the most money! Strange Vending Machine comes with two rule sets: "Muscle Man's Purchase Challenge" and "Ingredients and Recipes of the Mysterious Wizard". The two games have independent rule sets and cannot be combined in play. In "Muscle Mans Purchase Challenge", each player has a vending machine full of food cards. During the player's turn, every one choose one of following actions to perform simultaneously: Buy a food card, stock a food card and take coins, take one coin from the supply. If the end condition is satisfied, the game ends. Score food cards in front of the players, and the total coins owned. The player with the most points wins. In "Ingredients and Recipes of the Mysterious Wizard', there are six vending machines placing on the game box. During a player's turn, the active player either buys a food card from one of the vending machines, or takes all the coins from one of the machines. Each food card is contained of an ingredient and a recipe. The recipes provide victory points in the end of the game, as the required ingredients are satisfied. Once a player purchases their fifth food card, all other players take one more action, and a Final Coin Shake occurs. Score the recipe points at the bottom of the food cards. Each ingredient may be scored multiple times. Each fake coin is worth negative 1 point. The player with the most points wins. -description from designer

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Credits

Designers

3
LEE WEI HSUAN Tsai Huei-Chiang Clark Lee

Artists

1
Kuo Li Chi

Publishers

1
Soso Studio

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