Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required, but limited emphasis on cooperation.
Players
2-6
Time
20-30
Age
10+
Weight
1.11
Rating
5.95
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required, but limited emphasis on cooperation.
The game 7 Pecados has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding experience for players who invest time in mastering its tactics and strategies.
The final luck score for 7 Pecados is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
The goal is to be the player with the least points of sin accumulated at the end of the game. Each card of sin is assigned a score. The players, who will be Considered to be saints, will play cards of temptation on the cards of sin, knowing that Who places the second card of temptation on a sin card will take him to his Play, thus becoming a sinner. At the end of the game, the player who has no sin card in his zone wins Of game, being able to have more of a winner. In case all players are sinners, the less points of sin will accumulate in your playing area. In the event of a tie, which has the sins of lesser value. A player is a sinner if he has any sin cards in his playing area. Conversely, A player is holy if he has no sin card in his playing area. --- El objetivo es ser el jugador que menos puntos de pecado acumule al final de la partida. Cada carta de pecado tiene asignada una puntuación. Los jugadores, que de inicio serán considerados santos, irán jugando cartas de tentación sobre las cartas de pecado, sabiendo que quien coloque la segunda carta de tentación sobre una carta de pecado se lo llevará a su zona de juego, convirtiéndose así en pecador. Al finalizar la partida, ganará el jugador que no tenga ninguna carta de pecado en su zona de juego, pudiendo haber más de un ganador. En caso de que todos los jugadores sean pecadores, ganará el que menos puntos de pecado acumule en su zona de juego. En caso de empate, ganará el que tenga los pecados de menor valor. Un jugador es pecador si tiene alguna carta de pecado en su zona de juego. Por el contrario, un jugador es santo si no tiene ninguna carta de pecado en su zona de juego.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.