Table feel
Four Pints has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Players
2-8
Time
15-25
Age
16+
Weight
1
Rating
6.40
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Four Pints has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Four Pints has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Four Pints has a strong replayability score of 8.0.
Four Pints has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Four pints, please is a card game for 2-8 players. You are in a typical English pub and you must buy pints of beer in order to win. You must find coins in your pockets, control your drunkenness, be careful with the slippery wet floor, etc. Each pint has a price, and it gives points. The first player reaching 12 points wins. On your turn, you draw as many cards as you need to buy one pint in the bar, but nothing is easy... —description from the designer
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