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Witchcraft: Moonlight Magic box art

Witchcraft: Moonlight Magic

Players

2-6

Time

15-30

Age

12+

Weight

1

Rating

6.48

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Witchcraft: Moonlight Magic has a high replayability score due to its strong variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Witchcraft: Moonlight Magic is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

When the moon rises, the witches gather for a friendly strife: They exchange crystals for ingredients, with which they conjure spells. For successful spells, they gain magic. Who will be able to gather the most magic the fastest? Witchcraft is a quick card game, where 2-6 witches compete in conjuring. The six witches each have different starting abilities. During the game, they take turns and exchange crystals for ingredients, which they need for their spells. They can also buy new spells or gain familiars to help them in their endeavours. For each spell they cast, witches gain magic. Whoever is first to gather 20 magic, wins the game. —description from the publisher

Editions

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Credits

Designers

1
Maxine Metzger

Artists

1
Maxine Metzger

Publishers

1
King Racoon Games

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