Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
When the moon rises, the witches gather for a friendly strife: They exchange crystals for ingredients, with which they conjure spells. For successful spells, they gain magic.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
When the moon rises, the witches gather for a friendly strife: They exchange crystals for ingredients, with which they conjure spells. For successful spells, they gain magic. Who will be able to gather the most magic the fastest? Witchcraft is a quick card game, where 2-6 witches compete in conjuring. The six witches each have different starting abilities. During the game, they take turns and exchange crystals for ingredients, which they need for their spells. They can also buy new spells or gain familiars to help them in their endeavours. For each spell they cast, witches gain magic. Whoever is first to gather 20 magic, wins the game. —description from the publisher