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Growerz box art

Growerz

Players

2-6

Time

20-40

Age

18+

Weight

1.5

Rating

5.99

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Growerz has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Growerz has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Growerz has a good replayability score of 7.7.

Luck profile

Growerz has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

Time to experience life as an amateur cannabis grower. Will you be able to create your own secret garden without too much effort? Find the right strains for your seasonal needs! In GrowerZ, each player impersonates a character — The Artist, The Athlete, The Chemist, Roommates, The Hippie and The Lawyer — with different needs in terms of quantity, quality and effort. The game is played over four seasons in which each player must choose which cards to keep and which ones to pass, as in a draft game. Cards can be of many kinds: Spaces where you can grow your strains Strains which are the core of the game Seasonal cards, whether temporary or permanent, that will help you to satisfy your needs Events which are extra goals that can give you some additional points At the end of each season, the strains are scored, and at the end of autumn the winner is declared.

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Editions

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Credits

Designers

1
Alberto Barbieri

Artists

1
Ivan Art

Publishers

3
A.P.S. Che l'Inse - Demoelà project Demoela Giochi Post Scriptum

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