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Trailblazer: The John Muir Trail
7.83Place workers to claim actions and turn resources into plans.
Deadlands: Doomtown
7.25Manage cards in hand to time plays, combos, and scoring windows.
Dungeon Command: Blood Of Gruumsh
7.51Play event cards to drive map pressure and long-term timing.
Hybris: Disordered Cosmos
8.60Place workers to claim actions and turn resources into plans.
1066, Tears To Many Mothers: The Battle Of Hastings
7.02Solve a self-contained solo challenge against the game system.
War Of The Worlds: The New Wave
7.04Build a deck or pool that turns small actions into stronger combos.
Moon
7.56Place workers to claim actions and turn resources into plans.
Munchkin Marvel
6.81Roll dice and choose how to use the results for tactical outcomes.
Game Of Thrones: The Iron Throne
6.77Bluff, read opponents, and time reveals around hidden information.
Shifting Sands: The Campaign For North Africa 1940-1943
7.33Play event cards to drive map pressure and long-term timing.
Windward
7.01Coordinate with teammates to solve the game's shared challenge.
Nefarious
6.26Manage cards in hand to time plays, combos, and scoring windows.
Firefly Fluxx
6.67Collect matching sets while timing when to score or trade them.
Great War Commander
8.35Maneuver forces across tactical or historical battle maps.
Durian
6.89Use clues and contradictions to deduce hidden information.
Wing Leader: Victories 1940-1942
7.86Maneuver forces across tactical or historical battle maps.
Nevermore
6.66Collect matching sets while timing when to score or trade them.
Sherlock: The Tomb Of The Archaeologist
6.66Coordinate shared actions while clues or threats pressure the group.
War And Peace
6.72Maneuver forces across tactical or historical battle maps.
Café International
6.22Build patterns from chosen pieces to unlock scoring opportunities.
Dark Souls: The Card Game
6.83Build a deck or pool that turns small actions into stronger combos.
Malifaux (second Edition)
8.01Commit presence to key areas and fight for influence where it matters.
Specter Ops: Broken Covenant
7.58Use clues and contradictions to deduce hidden information.
1911 Amundsen Vs Scott
6.69Draft from shared options to assemble a plan over successive turns.