Table feel
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered inc...
Players
2
Time
?-?
Age
12+
Weight
3.18
Rating
7.33
Should this hit the table?
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
Not enough signal
Not enough signal
Highly interactive
Not enough signal
Not enough signal
More strategic control
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
The final luck score for Shifting Sands: The Campaign for North Africa 1940-1943 is 8.33, indicating a low influence of luck in the game. The game relies more on player decisions and strategy rather than random elements. Strategic decisions and planning have a substantial ability to mitigate randomness. Overall, luck plays a minor role in determining the game outcome.
Overview
(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan. Contents: One mapsheet (approx 22"x32") One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules Two countersheets - one 5/8" and one 5/8" and 1/2" mixed 2 decks of 55 cards - one allied and one axis 2 player aid cards dice
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