Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan. Contents: One mapsheet (approx 22"x32") One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules Two countersheets - one 5/8" and one 5/8" and 1/2" mixed 2 decks of 55 cards - one allied and one axis 2 player aid cards dice