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Rommel In North Africa: The War In The Desert 1941-42 box art
1986 Ranked #13,839

Rommel In North Africa: The War In The Desert 1941-42

North Africa wargame has players maneuver forces, reinforce battles, and pursue campaign objectives across the desert. Point-to-point routes and supply create sudden bursts of combat after periods of buildup.

Wargames Wargame World War II Point to Point Movement Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Desert Sere, serene, eternal, the Western Desert stretches across North Africa. Here, Rommel - perhaps the greatest of Germany's generals - marshalled Italian troops and powerful German panzer forces to sweep the desert in brilliant blitzkrieg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Desert Sere, serene, eternal, the Western Desert stretches across North Africa. Here, Rommel - perhaps the greatest of Germany's generals - marshalled Italian troops and powerful German panzer forces to sweep the desert in brilliant blitzkrieg. Here, Wavell, Auchinleck and Montgomery fought bitterly to destroy the enemy and defend Alexandria. Here, history's great generals developed the mobile tactics of modern warfare. "Rommel in North Africa: The War in the Desert 1941-42" is a two-player wargame, designed by Jon Southard and published by West End Games in 1986, depicting the campaigns in North Africa during World War II using a Point-to-Point Movement map and an unusual sequence of play. The game's Point-to-Point movement system and unique battle reinforcement rules create a sense of sweeping manuever, while channeling conflict along routes of movement and supply. The long buildup periods, that drag on and on in most Desert War wargames, require only moments to play in Rommel in North Africa, while manuever and combat absorb most of the playing time. Players experience the realities and excitement of the Desert War without the boredom. A turn may last a few minutes or much longer, depending on how hard players are willing to push their forces. Like the war itself, periods of relative quiet explode into furious, quick-playing manuever and combat. Three scenarios and the Campaign game: - Rommel's First Offensive: depicts the first dramatic sweep against Eighth Army. - Operation Crusader: picks up with the first successful British counter offensive. - Gazala: a revitalized Afrika Korps is faced by an entrenched Eighth Army. - The War in the Desert: the entire 20-month War, from April '41 to November '42.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Jon Southard

Artists

3
Stephen Crane Richard A. Johnson Kevin Wilkins

Publishers

1
West End Games

Linked items

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