Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of the battle of Velikiye Luki in the winter of 1942-1943.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of the battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars). The game uses an impulse turn system. Frank Chadwick's impulse system was later adopted and used in such games as Korsun Pocket, Black Sea Black Death and others. It is a complex game and is designed for experienced gamers. Six scenarios Game Scale: Game Turn: 5 days Hex: 1 mile / 1.6 Km Units: Company to Regiment The game was first produced by GDW stock no 814. GDW Game Inventory: One 22 x 28" map Two dual-side printed countersheets (480 1/2" counters) One 20-page rules booklet Two single-side Organization Charts Two dual-side Order of Appearance/Terrain Effects charts One dual-side Turn Record & Terrain Chart One 6-sided dice Republished in Command Magazine Japan #96 in 2010. Command Japan Game Inventory: One A1 size map Two dual-side printed countersheets (560 1/2" counters*) One 24 rule booklet Two single-side Order of Appearance charts One single-side Combat tables chart -* 10 blank counters