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Rommel At Bay box art
1984 Ranked #15,895

Rommel At Bay

An operational World War II wargame has Axis and Allied commanders maneuver actual units and fight across southern Tunisia. Each scenario ends when one side achieves its stated conditions, while the opponent wins by preventing them.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

3.08/5

Rating

6.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rommel at Bay is an operational level simulation of the World War II Allied offensive in southern Tunisia which took place in mid-March 1943. Located here were the main Axis fortifications defending Tunisia, fortifications nearly as formidable as those at Alamein.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rommel at Bay is an operational level simulation of the World War II Allied offensive in southern Tunisia which took place in mid-March 1943. Located here were the main Axis fortifications defending Tunisia, fortifications nearly as formidable as those at Alamein. Had the German-Italian army succeeded in defending, the war in North Africa would have been lengthened and perhaps Allied command would have changed again. The playing pieces represent the actual units which participated in the campaign and the map represents the actual terrain over which those units fought. Rommel at Bay is basically a two player game in which one player controls the Axis forces while his opponent controls the Allied forces. The two players maneuver their units across the map and conduct combat according to the rules of play. Victory occurs and the game ends immediately when one player has achieved the conditions given in the scenario being played. The other player wins the game by preventing his opponent from achieving his victory conditions. The game has two scenarios. The first (Medenine) is a smaller scenario of the battle that was fought March 6th to 8th 1943. The second scenario is the main Mareth Campaign March 20th to 28th.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Artists

1
Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

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