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Storming The Reich: D-day To The Ruhr box art
2010 Ranked #11,586

Storming The Reich: D-day To The Ruhr

Operational wargame has Allied commanders break out from D-Day beaches and cross the Seine while Germans delay them. Logistics, variable movement, and scarce German replacements make timing every offensive or counteroffensive vital.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

3.07/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

(from Compass Games website:) Storming the Reich is a game about the World War II Allied campaign to liberate Northwest Europe from Nazi occupation. It is a game of brutal attrition and slashing advances.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Compass Games website:) Storming the Reich is a game about the World War II Allied campaign to liberate Northwest Europe from Nazi occupation. It is a game of brutal attrition and slashing advances. Opening on the evening of D-Day, with the Allies on the beaches and the Germans reacting (albeit belatedly) to the landings, the game covers the full campaign through to the battle of the Ruhr Pocket in April of 1945. With plenty of armor, paratroop divisions, naval gunfire, air superiority and even the 79th Funnies, the Allies will break out from the beaches and race across France toward the Seine River. To keep pace with operations they will face difficult logistical decisions including the grounding of units and Red Ball Express in favor of other operations, a surprisingly thin infantry leash, and whether to give Monty the lead in offensive operations over Patton (or vice-versa)… For the Allies there’s a chance at an early auto-victory for breaking out of the landing areas ahead of schedule, but they can quickly lose the game if they don’t cross the Seine on schedule. The German player will need to counter the Allied push with a healthy dose of reinforcements (admittedly of low quality), but with very limited replacements. They will need to take advantage of opportunities to thwart the Allies such as when Monty looks the other way at Antwerp, and they can even win the game, although not the war, by launching a successful Counteroffensive (aka. The Bulge). Careful use of Panzer Brigades and Tiger Battalions in offense and defense will play a key role in stopping the Allies. Storming the Reich is a two-map game with units portrayed mostly at division level (with some armored brigades and battalions). Each hex is about 8 miles across (or about 13km). Each turn represents a month of operations except during summer where each turn is 2 weeks. For players of Red Storm over the Reich, there are many similarities such as the variable movement allowances for both sides (a key feature for fog of war, variability, replay value, and solitaire play) and the same basic combat engine. A key difference is the elimination of the Redeployment Phase. There are 3 scenarios included. Scenario one is the full 15-turn campaign using both maps, beginning on D-Day and ending in April of 1945. The second is a one-map “Normandy Breakout” scenario – at only 4 turns it is a perfect learning scenario covering the initial desperate fighting following the landings. Lastly is a one-map “Bulge to Victory” scenario where both players really get to flex their gaming muscles. Ted Raicer's game on the campaign for Northwest Europe, using a variation of his Red Storm Over the Reich system. It does not link up with Red Storm Over the Reich.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
400 min
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Ted Raicer

Artists

1
Todd Davis

Publishers

1
Compass Games

Linked items

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