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Czas Honoru: Operacja Most Iii box art
2013 Ranked #12,063

Czas Honoru: Operacja Most Iii

Tactical card war game has Polish scouts recover V-2 fragments while German forces conceal them. Units, support networks, and immediate cards shape a four-turn contest over missile secrets.

Wargames Card Game Wargame Campaign / Battle Card Driven Variable Player Powers

Players

2

Play time

Not listed

Age

12+

Complexity

2.35/5

Rating

6.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

German occupied Poland, 1944. Beyond the reach of Allied intelligence and bomber commands, the Germans establish a secret facility, where a terrifying weapon is being tested.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

German occupied Poland, 1944. Beyond the reach of Allied intelligence and bomber commands, the Germans establish a secret facility, where a terrifying weapon is being tested. V-2, Hitler's Wunderwaffe, a ballistic missile able to wipe London from the map and win the war, bringing Britain to her knees. But the deepest secrets of German war technology are revealed by the UK's staunchest allies - the Poles... Czas Honoru: Operacja Most III – a.k.a. Days of Honor: Operation Wildhorn III – is a fast-paced, tactical card wargame for two players. The first player takes the role of the Polish commander. His goal is to collect fragments from rockets test-fired from the German missile base. The second player takes the role of the German commander and is trying to protect the secrets of the rocket testing area. The game lasts four turns. Each turn begins with a missile test, which scatters new fragments of the rocket in the peripheral area surrounding the testing ground. Players alternately take turns during which they place their units on the table and perform actions. Players use scouts to collect missile fragments, but they need to be protected by soldiers and partisans because enemy contact can lead to combat. These actions are supported by elite units: Polish Unseen and Silent commandos and German SS Stormtroopers, who are able to penetrate enemy lines. In addition, players build a network of command and support units, which allows them to effectively carry out their actions. Players also affect the course of the game during their opponent's moves, playing cards for immediate effects. And each side has a set of unique events, e.g., Germans can use their logistical advantages while Poles can hide, and even evacuate rocket fragments to England! To determine combat and exploration results, players each use a six-sided die, but they have many opportunities to modify the results, so a good plan should work even with bad luck. At the end of the game, the player with more rocket parts wins. This means the player successfully stole (Polish) or concealed (German) the secrets of the V-2 weapon.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Micha? Ozon

Publishers

2
Diablos Polacos PHALANX

Linked items

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