Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A 2-player card game representing the American Civil War in both East and West theaters. Cards represent key generals and events during the period of 1861-1865.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
A 2-player card game representing the American Civil War in both East and West theaters. Cards represent key generals and events during the period of 1861-1865. Each player plays their own deck of cards with the Union objective of capturing three key victory cities (Richmond, Atlanta, Vicksburg) and the Confederates trying to prevent this. Resource Events, Battle Events, Special Events, and Strategic Movement Events determine the course of the game. Cards have multiple choices on them from which one event type is selected. Sequence of plays allows for movement to a battlefield, turning movements, retreats, and shifting initiatives. This will determine if, or how a battle is fought. There is a stylized sort of tactical flavor for individual battles, while maintaining touch with strategic and political issues of the time. There are 300 cards comprising Union, Confederate, and Battle decks.