Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Wing Leader is an exciting new game system of large scale aerial combat in World War II. Based on a unique side-scrolling view, in which altitude is clearly visible, players can recreate the great air battles of the war.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Wing Leader is an exciting new game system of large scale aerial combat in World War II. Based on a unique side-scrolling view, in which altitude is clearly visible, players can recreate the great air battles of the war. This first volume, Wing Leader: Victories 1940-1942, includes scenarios for the Battle of Britain, Malta, Coral Sea, Midway, North Africa, and Stalingrad. Future games will expand the system to the late war. Players fly squadrons and flights, attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes. Wing Leader takes a new look at aerial warfare, incorporating aircraft, altitude, and weather in a way never seen before! The second game in the series is Wing Leader: Supremacy 1943-1945. For the Second Edition (version 2.2) see Wing Leader: Victories 1940-1942 (Second Edition).