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War Of The Worlds: The New Wave box art
Rich game profile

War Of The Worlds: The New Wave

War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original "War of the Worlds" story by H.G. Wells. The extraterrestrial invasion is occurring once again, but this time the Ma...

Players

2

Time

30-60

Age

12+

Weight

2.22

Rating

7.04

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.2

High replayability

Interaction 3.7

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

War of the Worlds: The New Wave offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still provides a good balance between easiness and depth. Overall, it has a strong replayability score of 8.3 out of 10.

Luck profile

The final luck score for War of the Worlds: The New Wave is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original "War of the Worlds" story by H.G. Wells. The extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army. The game is played with two asymmetrical decks of cards, a playing board, tokens, and miniatures.

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