Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original "War of the Worlds" story by H.G.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Read the full game description
War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original "War of the Worlds" story by H.G. Wells. The extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army. The game is played with two asymmetrical decks of cards, a playing board, tokens, and miniatures.