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1911 Amundsen Vs Scott box art
2011 Ranked #3,441

1911 Amundsen Vs Scott

This historical racing game has rival expeditions push toward the South Pole. Skis, dogsleds, and harsh conditions shape a close contest across the frozen wilderness.

Thematic Games Card Game Exploration Open Drafting Race

Players

2

Play time

Not listed

Age

12+

Complexity

1.73/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1911, Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds, they beat Robert Falcon Scott's British expedition by just a few weeks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1911, Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds, they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from their base camp. 1911 Amundsen vs Scott is an asymmetric game for two players, with both of them trying to be the first to reach the South Pole. Each player takes a different route to the South Pole, with these routes consisting of a path of colored dots. The game is composed by a deck of cards for both players with a row of 3 visible cards. On each turn a player can: Collect cards that are face up on the board, taking one card for free, or taking 2-3 cards by first discarding 1-2 cards from your hand. Play cards from his hand to advance toward the South Pole, play cards so that the opponent loses his way, or play cards to activate special effects. The first player to reach the South Pole wins. If the deck runs out for the second time, both players are lost in Antarctica and lose the game. This game includes 4 expansions inside: - "Patrons" (8 new cards). 4 British patrons and 4 Norwegian patrons with a special effect each. - "1912 The Way Back" (second board + 10 new cards). The explorers can play the return to the ships with new rules. - "Damned Weather!" (5 new cards + 1 die). A small expansion to represent the influence of weather and add a little bit of gambling to the game. - "Food Depots" (4 white cubes). Only in the second edition!. The explorers made previous short trips to create food depots that they could pick up in the final trip.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
12+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Perepau Llistosella

Artists

1
Pedro Soto

Publishers

1
Looping Games

Linked items

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