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Dungeon Command: Blood Of Gruumsh box art

Dungeon Command: Blood Of Gruumsh

Players

2

Time

?-?

Age

12+

Weight

2.48

Rating

7.51

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dungeon Command: Blood of Gruumsh has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to and react to each other's strategies. However, there is minimal emphasis on cooperation in the game.

Replay value

Dungeon Command: Blood of Gruumsh has a high replayability score due to its strong variability in gameplay, expansions that add new content, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn, striking a balance between accessibility and depth.

Luck profile

Dungeon Command: Blood of Gruumsh has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Blood of Gruumsh includes twelve, orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integratable with: Dungeon Command: Curse of Undeath Dungeon Command: Heart of Cormyr Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Can also integrate with: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game

Editions

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Credits

Designers

4
Chris Dupuis Peter Lee Kevin Tatroe Rodney Thompson

Publishers

1
Wizards of the Coast

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