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Dungeon Command: Blood Of Gruumsh box art
2013 Ranked #3,372

Dungeon Command: Blood Of Gruumsh

This card-driven skirmish game has commanders recruit creatures, issue orders, and break an opposing warband’s morale. Modular battlefield tiles, spells, and equipment shape how each force takes the field.

Customizable Games Card Game Fantasy Action Points Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.48/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Blood of Gruumsh includes twelve, orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integratable with: Dungeon Command: Curse of Undeath Dungeon Command: Heart of Cormyr Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Can also integrate with: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
90 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

4
Chris Dupuis Peter Lee Kevin Tatroe Rodney Thompson

Publishers

1
Wizards of the Coast

Linked items

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