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Dungeon Command: Heart Of Cormyr box art

Dungeon Command: Heart Of Cormyr

Players

2

Time

?-?

Age

12+

Weight

2.6

Rating

7.37

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The final interaction score for Dungeon Command: Heart of Cormyr is 7.25 out of 10. This indicates a game with a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies and turns frequently. However, there is less emphasis on cooperation as compared to other aspects of interaction.

Replay value

Dungeon Command: Heart of Cormyr has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers a fresh experience each time it is played, with multiple paths to victory and the potential for discovering new tactics and strategies. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

Dungeon Command: Heart of Cormyr has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a ranger, a cleric, a knight, defenders, and archers. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integrates with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Can also integrate with: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game

Editions

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Credits

Designers

4
Chris Dupuis Peter Lee Kevin Tatroe Rodney Thompson

Artists

5
Kerem Beyit Daarken Jason Engle Dan Scott Ben Wootten

Publishers

1
Wizards of the Coast

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