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Alkemy box art

Alkemy

Players

2

Time

45-60

Age

?+

Weight

2.38

Rating

7.36

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Alkemy has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Alkemy has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Alkemy has a moderate level of randomness impact, with random elements having a notable but not exclusive influence on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Publisher's blurb: Alkemy is a strategy game that takes place in a medieval fantasy world. During your Alkemy games, you will control a group of fighters represented by miniatures and you will manage them in scenario-driven encounters against an enemy group. You can play using the basic scenario provided at the end of this booklet or create your own scenarios and stories. Alkemy is a skirmish miniature game. You will usually play with between 10 and 15 miniatures. All Alkemy games are driven by a scenario. The game system works on a turn basis, with a system of Action Points and alternated activation of Cards. The order in which you will activate your cards being very important. Fights are resolved using differently colored dice.

Editions

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Credits

Designers

3
Allan Carrasco Josselin Moreau Jérémie Bonamant Teboul

Artists

1
Bertrand Benoit

Publishers

3
38 Studios Alchemist Miniatures Kraken Editions

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