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The Red Dragon Inn 4
7.36Bluff, read opponents, and time reveals around hidden information.
Rheinländer
6.64Commit presence to key areas and fight for influence where it matters.
History Of The World
7.34Commit presence to key areas and fight for influence where it matters.
10 Days In Africa
6.57
Transmissions
7.33Place workers to claim actions and turn resources into plans.
Völuspá
6.63Place tiles carefully to build spatial scoring patterns.
Star Fluxx
6.31Collect matching sets while timing when to score or trade them.
Trekking The National Parks: Second Edition
7.02Move pieces across a map while planning position and timing.
Twilight Struggle: Red Sea – Conflict In The Horn Of Africa
7.73Maneuver forces across tactical or historical battle maps.
Rook
6.42Play suited cards to win tricks and manage timing.
Joking Hazard
6.29Manage cards in hand to time plays, combos, and scoring windows.
Caesar: Rome Vs. Gaul
7.94Maneuver forces across tactical or historical battle maps.
Key Market
7.37Commit presence to key areas and fight for influence where it matters.
Spaceteam
6.60Coordinate with teammates to solve the game's shared challenge.
Portobello Market
6.40Commit presence to key areas and fight for influence where it matters.
Valley Of The Kings: Last Rites
7.38Build a deck or pool that turns small actions into stronger combos.
Star Wars: Destiny – Two-player Game
7.06Roll dice and choose how to use the results for tactical outcomes.
Angola
8.04Play event cards to drive map pressure and long-term timing.
Dungeon Command: Sting Of Lolth
7.28Play event cards to drive map pressure and long-term timing.
Axis & Allies: Pacific
6.66Commit presence to key areas and fight for influence where it matters.
Hoplomachus: Origins
7.61Build a deck or pool that turns small actions into stronger combos.
Clockwork Wars
7.54Place workers to claim actions and turn resources into plans.
Atlantis
6.52
Deep Blue
6.71Build a deck or pool that turns small actions into stronger combos.