Table feel
Moderate level of interaction
Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your...
Players
1-4
Time
45-60
Age
10+
Weight
2.07
Rating
7.33
Should this hit the table?
Moderate level of interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction
Transmissions has a high replayability score due to its high variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also allows players to improve their strategy over time, discovering new tactics and strategies. Additionally, the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Transmissions offers a fresh and engaging experience with high replayability.
The final luck score for Transmissions is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected, flowing pipes while gathering birds and butterflies to score even more points. The game ends when no ideas are left, a player's robots are complete, or no pipes remain to be built. After all other players take one more turn, the player with the highest total score wins! The game features a unique mechanism of worker selection and sharing with incredible illustrations, adorable miniature robots, and very welcoming play for everyone! —description from the publisher
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