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Kingswood box art
Rich game profile

Kingswood

The King has assembled the most prominent village Guilds and issued a challenge: rid the surrounding forest of monsters to earn your Guild widespread fame and glory! Players take turns controlling the guild's adventurers moving about the village. The purpose of traveling to diffe...

Players

1-5

Time

15-45

Age

10+

Weight

1.33

Rating

6.78

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Kingswood has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions further enhances the replay value. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.

Luck profile

Kingswood has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Kingswood strikes a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The King has assembled the most prominent village Guilds and issued a challenge: rid the surrounding forest of monsters to earn your Guild widespread fame and glory! Players take turns controlling the guild's adventurers moving about the village. The purpose of traveling to different locations is to either build up new or refresh your existing resources. For example, you will visit the Blacksmith for your swords, the Academy for your spell books, the Market for coins, and the Tavern for your hearts. Liquid courage perhaps? There are also 7 other locations in the game, of which you will use one per game. This adds variety to the playing experience as these special locations have a wide range of abilities. Once you feel like you have enough resources, you will venture out into the Forest. There you'll encounter a variety of monsters. These monsters will give you points to add to your glory and some of them provide immediate benefits when they are defeated. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns, the guild leader with the highest glory total is declared the victor! Kingswood features an action rotation mechanism that puts players at the heart of the game. Each turn you select an adventurer and move them to a new location, taking the actions associated with both the starting and ending locations. Since every player controls the same adventurers, your choices change your opponents options on their turn. Kingswood: A guilded quest for 1-5 adventurers! The game is designed by Henry Audubon (Space Park & PARKS) and illustrated by Tristam Rossin (3 Laws of Robotics & Rune).

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Henry Audubon

Artists

1
Tristam Rossin

Publishers

1
25th Century Games

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