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Mephisto: The Card Game box art
2018 Ranked #12,934

Mephisto: The Card Game

Dungeon card game has rival adventurers gather monster souls and finish with the most before damnation claims them. Multi-use cards and degrading equipment force difficult choices between immediate power, resources, and future durability.

Fantasy Open Drafting Set Collection Players: Games with Solitaire Rules

Players

1-4

Play time

20-40 min

Age

12+

Complexity

1.75/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Mephisto: The Card Game you play as one of the power hungry adventurers who has made a pact with the archdemon Mephistopheles. The deal is simple.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Mephisto: The Card Game you play as one of the power hungry adventurers who has made a pact with the archdemon Mephistopheles. The deal is simple. Collect the souls of monsters you encounter in the dungeon and receive unholy strength in return. The catch is: You aren't the only contestant seeking his gift, but only one of you will receive it. Be the player with the most souls by the end of the day or be doomed to serve Mephisto for eternity! Mephisto is played with a single deck of cards — making it incredibly easy to set up and begin playing. Players will need to manage their hand of weapons, items, spells and monsters as they explore the dungeon for souls to collect. Cards are multi-use, meaning that any card in your hand can be used as a resource or for its printed ability. For instance, a monster in your hand may be spent to equip a powerful weapon or it can be summoned into the dungeon for you to fight on a later turn. Weapon and item cards have durability that degrades over time, requiring smart play to maximize their potential.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20–40 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Dylan Mangini

Artists

1
Dylan Mangini

Publishers

1
(Self-Published)

Linked items

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