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Dungeon Roll box art
2013 Ranked #3,295

Dungeon Roll

Dice adventure game where players assemble a party, battle monsters, and push deeper into a dungeon for experience. Greater depth offers more glory and more danger, so every roll must decide how far to press before losing everything.

Family Games Dice Fantasy Push Your Luck Solo / Solitaire Game

Players

1-4

Play time

15-30 min

Age

8+

Complexity

1.33/5

Rating

6.09

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory. The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box. All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon! When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
15–30 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Chris Darden

Artists

3
Eric J. Carter Ryan Johnson Rob Lundy

Publishers

1
Tasty Minstrel Games

Linked items

No published linked games yet.