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Spaceteam box art

Spaceteam

Players

3-6

Time

?-?

Age

10+

Weight

1.08

Rating

6.60

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Spaceteam has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently and work together in a highly cooperative manner. Overall, it offers a good level of player interaction.

Replay value

Spaceteam offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth. Overall, Spaceteam has a strong replayability score of 7.94.

Luck profile

Spaceteam has a moderate level of luck involved in the game. While random elements like card draws and dice rolls have a notable impact on the game outcome, players also have the ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a moderate role in Spaceteam, making it an engaging and strategic board game.

Overview

Spaceteam is a fast-paced, cooperative shouting card game in which you race to repair your malfunctioning spaceship. Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them, and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands, but finding the right tools can be harder than you think, especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough, you’ll also have to deal with complications such as wormholes and asteroid fields, which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Tim Hutchings Mathew Sisson

Artists

2
Sergey Grigoryan Mathew Sisson

Publishers

2
Stellar Factory Timber & Bolt

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