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Ravenous River
5.96Bluff, read opponents, and time reveals around hidden information.
Regnum Angelica
6.64Manage cards in hand to time plays, combos, and scoring windows.
Capital City
6.18Compete for contested options while managing cost and timing.
Cairo Corridor
7.16Build routes and networks to connect locations efficiently.
Jump Gate
5.95Collect matching sets while timing when to score or trade them.
Exceed: Blazblue – Jin Box
8.46Move pieces across a map while planning position and timing.
Edgar & Lucien
6.86Commit presence to key areas and fight for influence where it matters.
Karawane
6.48Manage cards in hand to time plays, combos, and scoring windows.
Warzoo
6.54Bluff, read opponents, and time reveals around hidden information.
Adventure Time Card Wars: Lemongrab Vs. Gunter
6.70Manage cards in hand to time plays, combos, and scoring windows.
Creepy Falls
6.46Place workers to claim actions and turn resources into plans.
Sherlock Mittelalter: Die Holde Maid
6.68Coordinate shared actions while clues or threats pressure the group.
Bite And Write: The Treaty Of Rodentia
8.34Mark choices on a sheet to build patterns and complete objectives.
Risk: The Dalek Invasion Of Earth
6.07Play event cards to drive map pressure and long-term timing.
Gear & Piston
5.72Place workers to claim actions and turn resources into plans.
Magic: The Gathering – Duel Decks: Merfolk Vs. Goblins
7.37Play event cards to drive map pressure and long-term timing.
Madness At Midnight
6.77Place workers to claim actions and turn resources into plans.
A Song Of Ice & Fire: Tabletop Miniatures Game – Targaryen Starter Set
8.66Place workers to claim actions and turn resources into plans.
Sid Meier's Civilization: The Card Game
5.97Collect matching sets while timing when to score or trade them.
Friegas Tú
7.02Bluff, read opponents, and time reveals around hidden information.
Battle Card: Market Garden
6.45Commit presence to key areas and fight for influence where it matters.
Risk: Star Trek 50th Anniversary Edition
6.72Commit presence to key areas and fight for influence where it matters.
Disciple Detective
7.33Coordinate shared actions while clues or threats pressure the group.
Way Of The Fighter: Turbo
7.15Bluff, read opponents, and time reveals around hidden information.