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Madness At Midnight box art
2017 Ranked #12,581

Madness At Midnight

Action-dice strategy game has rival cults move through Arkham, complete plots, defeat investigators, and control key locations for points. Growing madness makes dice less reliable, turning power into an increasingly dangerous resource.

Fighting Horror Area Majority / Influence Worker Placement

Players

2-4

Play time

60-120 min

Age

12+

Complexity

3/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Madness At Midnight you control a gang of deranged cultists trying to summon their Lovecraftian god of choice. You use action dice to visit different places in Arkham, activate location abilities, and initiate fights with the other players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Madness At Midnight you control a gang of deranged cultists trying to summon their Lovecraftian god of choice. You use action dice to visit different places in Arkham, activate location abilities, and initiate fights with the other players. Your aim is to fulfil sinister plots, defeat the feared investigators, and/or control key locations in order to gain Victory Points. The first player to reach 13 Victory Points wins the game and gets to end the world. The core of the game is the custom action dice you use to move your cultists and to do stuff in Arkham; learn spells, corrupt the citizens, upgrade your cultists, and more. And the farther you get into the game, and the madder your cultists get, the less chance you have of the dice actually showing the results you need. Madness may be a stepping stone, but it’s also an obstacle you somehow have to manage if you want to be the best cult in Arkham.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60–120 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Mads L. Brynnum Richard Launius

Artists

1
Mads Herman Johansen

Publishers

1
Mr. B Games

Linked items

No published linked games yet.