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Battle Card: Market Garden box art

Battle Card: Market Garden

Players

1-2

Time

3-5

Age

10+

Weight

1.1

Rating

6.45

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Battle Card: Market Garden has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Battle Card: Market Garden has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Battle Card: Market Garden provides a fresh and engaging experience that can be enjoyed multiple times.

Luck profile

The final luck score for Battle Card: Market Garden is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a moderate role in the game.

Overview

Battle Card: Market Garden is a quick-playing (~5 minutes) solitaire Post-card wargame about one of the most iconic battles of WWII - Market Garden. In the game, the player takes the role of the Allies, controlling the 1st, 82nd, and 101st Airborne Divisions as they try to take control of their sectors and make way for the 30th Corps to reach Arnhem. The game uses a simple combat results table (CRT) to resolve battles based on whether the Allies or the Germans have advantage. The player has six turns for the 30th Corps to reach Arnhem or they lose the game. —description from the designer

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Credits

Designers

2
Nils Johansson David Thompson (I)

Artists

1
Nils Johansson

Publishers

1
(Web published)