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Way Of The Fighter: Turbo box art
2018 Ranked #12,604

Way Of The Fighter: Turbo

Arcade-style fighting card game has challengers manage energy, bluff, and reposition through twelve intense turns. Customizable technique decks support personal styles, but a knockout or time limit decides the champion.

Bluffing Card Game Action Queue Push Your Luck

Players

2-4

Play time

20-50 min

Age

?+

Complexity

3.5/5

Rating

7.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Way of the Fighter is an expandable card game that captures the look and feeling of an arcade-style fighting game: Two challengers, one arena, and all out close-quarters mayhem! The game primarily involves bluffing, resource management, and tactical positioning.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Way of the Fighter is an expandable card game that captures the look and feeling of an arcade-style fighting game: Two challengers, one arena, and all out close-quarters mayhem! The game primarily involves bluffing, resource management, and tactical positioning. Way of the Fighter: Turbo includes five fighters: D’Shaun, Lumi, Faris, Kasi, and Severina. Players can build their deck from multiple card techniques, allowing them to customize their favorite fighter to fit a play style that best suits them. Combining Way of the Fighter Turbo with Way of the Fighter Super allows you to tag in two more players for even more action. Over a period of twelve intense turns, each player will control a fighter’s movement, manage the fighter’s energy, and decide on what actions to have the fighter perform against the opposing challenger. The game continues until one fighter is knocked out, or the time runs out; at which point one fighter will be declared the Champion!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2
Play time
20–50 min
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Benjamin Yamada

Publishers

2
Ninja Division Soda Pop Miniatures

Linked items

No published linked games yet.