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Disciple Detective box art
2020 Ranked #12,603

Disciple Detective

Deduction game has players identify hidden disciples in their own hands using trait clues, ordering, and informed guesses. Quirks complicate evidence, while cooperative teams must solve the deck before clue tokens run out.

Ancient Card Game Communication Limits Hand Management

Players

2-5

Play time

10-20 min

Age

14+

Complexity

1.5/5

Rating

7.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Disciple Detective is a deduction game for 2-5 players. Each player begins with a handful of Disciples that only the other players can see.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Disciple Detective is a deduction game for 2-5 players. Each player begins with a handful of Disciples that only the other players can see. Individuals must use their deduction skills and intuition to determine what Disciples they have. Players may take notes on the back of their cards with a dry erase marker to help determine which disciples are in their hands. The cooperative version of Disciple Detective has the group trying to deduce all of the Disciples in the deck before running out of Clue Tokens. At the start of a player's turn, the player must decide which of these three actions to take: 1. Give a Trait Clue 2. Order Players’ Hands 3. Guess a Disciple When giving a Trait Clue, the player looks at the other player's hand, selects a Trait such as which disciples have a known origin, and then touches each card having that trait. For ordering other players' hands, the player orders each other player's hand by selecting the cards in chronological order. To guess a disciple the player raises one of their cards and tells the other players what disciple is in hand. If correct, they discard the disciple and draw a new one. Some disciples have quirks, special rules that must be followed when giving clues, and these Quirks will make it more difficult to deduce the disciples in a player's hand. For example, James and John always want to be first and second when ordered. Peter, on the other hand, will run to the end of the line when ordered. Judas will just lie about his traits. Bartholomew will remove the quirks from the other disciples in a player's hand, but that is actually not that helpful. A Clue Token is used up every time an action is used, unless a player correctly guesses one of their disciples in which case the player may either take a free action or take back a Clue Token. If at any time the team runs out of Clue Tokens, the players all lose. In addition to the cooperative version of Disciple Detective, there is also a competitive version where each player has their own group of Disciples to deduce before the other players deduce their own. Players actions are similar to the cooperative version except clues are received instead of given. The first player to deduce their starting group of disciples wins! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
10–20 min
Age
14+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Lance Hill

Artists

2
Tazia Hall Medea Phartskhaladze

Publishers

1
Funhill Games

Linked items

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