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The Shipwreck Arcana box art
2017 Ranked #775

The Shipwreck Arcana

Cooperative logic game where allies use fate tiles and mystical cards to deduce each other's doom and escape a drowned world. The active player cannot speak, so clues lie as much in where a fate was not played as where it was.

Strategy Games Card Game Deduction Communication Limits Pattern Building

Players

2-5

Play time

10-30 min

Age

12+

Complexity

2.2/5

Rating

7.47

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 1.8/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed. The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you're holding...which is important, as the active player cannot communicate with their allies during their turn! Each card has strict rules governing what fates can be played on it. As doom builds up, the cards themselves fade, becoming one-time powers to help the players while new cards cycle in from the deck. Skilled play requires carefully rationing powers, hints, and cycling, while paying attention to not only where each fate was played -- but more importantly, where it wasn't. The rotating active player creates a different group dynamic each turn, preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
10–30 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Kevin Bishop

Artists

1
Matthew Bishop

Publishers

1
Meromorph Games

Linked items

No published linked games yet.