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Aleph Null
7.14Solve a self-contained solo challenge against the game system.
Kuzooka
6.91Coordinate with teammates to solve the game's shared challenge.
Mag·blast (second Edition)
6.34Play event cards to drive map pressure and long-term timing.
The New Science
6.41Place workers to claim actions and turn resources into plans.
Lost Battles: Forty Battles & Campaigns Of The Ancient World
7.94Play linked scenarios where mission goals shape each session.
A Most Fearful Sacrifice: The Three Days Of Gettysburg
8.78Maneuver forces across tactical or historical battle maps.
Warhammer: Battle For Skull Pass
6.76Roll dice and choose how to use the results for tactical outcomes.
Battles Of Napoleon: The Eagle And The Lion
7.29Maneuver forces across tactical or historical battle maps.
Dc Deck-building Game: Confrontations
7.44Build a deck or pool that turns small actions into stronger combos.
Pixel Tactics 5
7.14Manage cards in hand to time plays, combos, and scoring windows.
Jupiter Rescue
6.66Coordinate with teammates to solve the game's shared challenge.
Gearworks
6.72Place tiles carefully to build spatial scoring patterns.
Might & Magic Heroes
6.48Commit presence to key areas and fight for influence where it matters.
Atlanta Is Ours
8.62Play linked scenarios where mission goals shape each session.
Dread Curse
6.31Bluff, read opponents, and time reveals around hidden information.
Harry Potter Trading Card Game
6.17Spend limited actions each turn to balance movement, setup, and scoring.
Invaders
6.87Manage cards in hand to time plays, combos, and scoring windows.
Legends Of Void
7.83Move pieces across a map while planning position and timing.
Munchkin X-men
6.99Draft from shared options to assemble a plan over successive turns.
Crossing The Line: Aachen 1944
8.27Maneuver forces across tactical or historical battle maps.
Time Stories Revolution: A Midsummer Night
6.73Coordinate with teammates to solve the game's shared challenge.
Siege Storm
6.46Coordinate with teammates to solve the game's shared challenge.
Mistborn: House War
6.80Negotiate deals and shifting promises to improve your position.
Dark Darker Darkest
6.25Coordinate shared actions while clues or threats pressure the group.