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Siege Storm box art
2019 Ranked #5,585

Siege Storm

A deck-building battle game has rivals summon units, cast spells, and drain an enemy’s card resources. Each card can serve several roles, so deciding how to deploy it shapes both offense and survival.

Card Game Fantasy Take That Variable Player Powers

Players

1-2

Play time

15-30 min

Age

10+

Complexity

2.64/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Siege Storm is a deck building game. You have cards, your enemy has cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Siege Storm is a deck building game. You have cards, your enemy has cards. You both cast some creatures and spells, then one of you wins. Close your eyes. Imagine you are a mighty lord commanding an army. Or a magician summoning creatures onto a battlefield. Or a farmer who grows his units on a cornfield right in the storm of battle. So you build your army, choose your enemy and try to bring the pain to him, before he brings the pain to you. Between you and your enemy there are 2 tracks: one that your armies use to travel towards enemy, and a similar one where your enemy’s units travel to you. Again, just imagine whatever you want – two epic castles in a war or a slow, magic-fest between old, smelly wizards with rheumatism. Cards are everything here: your life bar, your mana, your library and so on. When you draw them into your hand you can either play them or discard them to pay for some more expensive, fancy card’s cost. But there are even more decisions from here! When you play a card, you can play it as an instant and get a trigger effect. Alternatively, you can play it as a creature on your track, then its passive ability will work. It will defend you at first, and once it moves up to the end of your track, it will be able to: a) Activate (attack and trigger its effect) b) Become your supporter (our fancy term for mana) c) Or stay in the middle of the track and make its passive ability work all the time So, you can build powerful combos, you can zombie-rush, you can build your economy and all sorts of other cool stuff. But whenever your enemy hits you, you will lose cards from your resources, so there is that. No cards to draw? You lose. If you like it we might even get some expansions going pretty soon. A co-op mode has also been added.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
15–30 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Marcin ?wierkot

Artists

2
Mariusz Gandzel Dagmara G?ska

Publishers

1
Awaken Realms

Linked items

No published linked games yet.